Game Components

Ship Card

Breakdown

a. Points cost

b. Ship type

c. Ship Class

d. Skill upgrade

e. Fortitude value

f. Broadside value

g. Crew value

h. Windward value

i. sailing large value

j. Special rules

k. Upgrade Options (descriptions on the back)

l. Fatigue track

m. Additional crew upgrade option

n. Damage track

o. stout upgrade option

Initiative card

Breakdown

a. Nationality

b. Initiative value

c. Card Name

d. Effect

Admiral card

Breakdown

a. Points cost

b. Nationality

c. Admiral Name

d. Admiral Value

e. Special Rules

Ship Terminology

List of Components

  • Rulebook

  • Ships

  • Ship Bases

  • Event Cards

  • Initiative Cards

  • Faction Cards

  • Ship Cards

  • Upgrade Cards

  • Admiral Cards

  • Scenario Cards

    • Settings

    • Objectives

    • Deployments

    • Conditions

  • Dice

  • Clips

  • Counters & Tokens

    • Captured Ship

    • Ship ID

    • Fortune

    • Objective

    • Anchored

    • Full Sails

    • Minimal Sails

    • Aground

    • Crippled

    • Shaken

    • Landing Party

    • Reload

    • Wake

  • Range Ruler: Divided in 3 sections

    • Cannon Shot Section

    • Musket Shot Section

    • Pistol Shot Section

    • Yard Arm Is the size of the with of the ruler not the lenght.

  • Sea Mat

  • Movement Tools

  • Wind Arrow

  • Terrain Tiles

    • Islands & Fog Banks

    • Rocks & Shoals

    • Land Masses

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