Quickstart Setup

For your first game of Oak & Iron, we suggest playing the quickstart game. The quickstart game is designed to let players become comfortable with basic concepts before using more advanced options, such as faction, upgrade, or event cards. This game uses only rules found in the Playing a Game section (pg. 11); ignore any reference to additional rules. Read through that section and then set up as follows:

a. Place the sea mat between both players. Decide who will be Player A and who will be Player B.

b. Find the following Initiative cards, they will make up each respective player’s hand. Player A: Down!, Careful Aim, Rolling Broadsides, Effective Fire, Adjust Position Player B: Fire as She Bears, Take Courage, Fleet Maneuver, Reload, Favorable Wind

c. Players will control the following ships and their corresponding cards. Player A: 1 Corvette, 1 Fluyt Player B: 1 Sloop, 1 Petite Fregate

d. Assign an “Untested” Admiral card to the Petite Fregate and Fluyt. These are each player’s Flagship. Note that the box only includes 1 “Untested Admiral” card, so this will be a shared card.

e. Each takes 2 wake tokens and 4 reload tokens

f. Position ships as shown. Each player’s Flagship must be Pistol Shot distance directly downwind of the player’s other ship.

g. Each Squadron must be just out of Cannon Shot of the other Squadron.

h. The wind arrow is placed as shown to indicate that the table edge to each ship’s stern is the Windward Edge.

i. Keep the dice, status tokens, and movement tools within reach of both players.

There is no objective card assigned to this game, continue play until one player is forced to Strike (pg. 23)

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